Engineer
The Pomson 6000 now has the same fire rate and clip size as a Shotgun
The Pomson 6000's projectiles now penetrate enemy players (and harmlessly pass through teammates)
Removed the Widowmaker's damage bonus against Sentry targets
Engineer can now equip the Winger
Engineers now take 75% less damage from their own Wrangled Sentry
Slightly reduced the repair penalty of Wrangled Sentries from -66% to -50%
Slightly reduced the damage resistance of Wrangled Sentries from +66% to +50%
The Short Circuit can no longer gain metal from Dispensers while active
All Dispensers and Teleporters now build 25% faster
The Southern Hospitality now deals +20% more melee damage
The Southern Hospitality now doubles your Dispenser range (stacks with other bonuses/penalties)
The Southern Hospitality now halfs your max metal capacity (stacks with other bonuses/penalties)
The Montana Magnet
Level X Shave-3-Seconds-Off-Your-Rollout Shotgun
All ammo in a tight radius around the player is automatically collected
On Kill : Enemy drops an additional small ammo pack
Fires directly from reserve ammo
75% less primary ammo on wearer
Reload after every shot
The Gutbuster
Level X Horseless-Headless-Horseman's-Heatmaker Shotgun
25% increased damage to your sentry's target
-25 max health on wearer
Cannot be crit boosted
Cursed with dark spirits similar to those that dwell within the Eyelander (increased health and speed with every gut busted)
The Trigger Treat
Level X "It's-The-Great-Pumpkin-Dell-Conagher" Shotgun
Victims are marked with the "Jacked!" status effect
"Jacked!" players, on death, drop a pickup that acts as BOTH a small ammo pack and a small heath kit
"Jacked!" can be roasted away with fire (from both allies and enemies) or with time
Fires pumpkin seeds instead of bullets (-25% damage penalty)
The Upgrade
Level X Mechanics-Together-Strong Shotgun
Upgrading a building will "level up" this weapon
Upon Weapon Level Up : Gain 4% faster firing and 4% faster reload
-45% damage penalty
10% slower base firing rate
10% slower base reload rate
Upgrading costs 25% more metal
The Tagger
Level X Easy-Spychecking Pistol
Alt Fire : Tag an enemy
Tagged enemies are marked for death, and glow through walls
Tagged Spies cannot cloak or disguise, and become instantly revealed if tagged
Tag automatically breaks after 8 seconds, or when another enemy is tagged
-50% damage penalty
The Orange Box
Level X Defenders-Choice Backpack
Can build an additional Sentry gun
Your Teleporters and Dispensers cannot be upgraded
Cannot haul buildings
60% Sentry gun ammo penalty
The Backpack Beacon
Level X Range-Expanding Backpack
20% larger Sentry range
66% larger Dispenser range
33% faster Teleporter recharge rate
Buildings take 40% additional damage from Sappers
The Saddlebag
Level X Metal Backpack
+50% max metal
-15% move speed
+20% explosive damage vulnerability on wearer
Man in Motion's Monkey Wrench
Level X Gotta-Move-That-Gear-Up Wrench
No move speed penalty when hauling buildings
Gain a short speed boost when you pick up a building
Building redeploy speed halved
-15% max building health
The Repairman
Level X Thankless-Job Wrench
Right-click a friendly building to consume 50 metal and double its efficiency for 4 seconds!
+66% faster repair rate
+50% bonus metal from pickups and dispensers
Cannot build your own buildings
Refuse Re-User
Level X You-Don't-Use-Your-Other-Weapons-Anyway Wrench
Press M3 in front of your Sentry to bring up your "Fusion" menu
Select either your Primary or Secondary to fuse it with your Sentry!
On Fusion : Sentry gains positive attributes based on the weapons sacrificed
On Fusion : Lose access of the sacrificed weapon slots until your Sentry is destroyed
-20% max Sentry health on Fusion, up to -40%
The Einstein-Rosen Energizer
Level X Be-Everywhere-At-Once Wrench
Replaces all buildings with Smart Teleporters
Smart Teleporters are omni-directional, and warp you to whichever exit is most strategically viable
(Low ammo warps you to the nearest Dispenser or resupply, Medics are brought to injured allies, high-damage classes are brought to the front lines, ect.)
Near-instant build speed
Takes no damage from, but is still disabled by, Sappers
Only the "destination" Teleporter needs to recharge, removing it from the strategic calculation for a short time
Cannot be upgraded