BUE Unofficial v2

Engineer

The Pomson 6000 now has the same fire rate and clip size as a Shotgun

The Pomson 6000's projectiles now penetrate enemy players (and harmlessly pass through teammates)

Removed the Widowmaker's damage bonus against Sentry targets


Engineer can now equip the Winger

Engineers now take 75% less damage from their own Wrangled Sentry

Slightly reduced the repair penalty of Wrangled Sentries from -66% to -50%

Slightly reduced the damage resistance of Wrangled Sentries from +66% to +50%

The Short Circuit can no longer gain metal from Dispensers while active

All Dispensers and Teleporters now build 25% faster

The Southern Hospitality now deals +20% more melee damage

The Southern Hospitality now doubles your Dispenser range (stacks with other bonuses/penalties)

The Southern Hospitality now halfs your max metal capacity (stacks with other bonuses/penalties)






The Montana Magnet Model

The Montana Magnet

Level X Shave-3-Seconds-Off-Your-Rollout Shotgun

All ammo in a tight radius around the player is automatically collected

On Kill : Enemy drops an additional small ammo pack

Fires directly from reserve ammo

75% less primary ammo on wearer

Reload after every shot




The Gutbuster Model

The Gutbuster

Level X Horseless-Headless-Horseman's-Heatmaker Shotgun

25% increased damage to your sentry's target

-25 max health on wearer

Cannot be crit boosted

Cursed with dark spirits similar to those that dwell within the Eyelander (increased health and speed with every gut busted)




The Trigger Treat Model

The Trigger Treat

Level X "It's-The-Great-Pumpkin-Dell-Conagher" Shotgun

Victims are marked with the "Jacked!" status effect

"Jacked!" players, on death, drop a pickup that acts as BOTH a small ammo pack and a small heath kit

"Jacked!" can be roasted away with fire (from both allies and enemies) or with time

Fires pumpkin seeds instead of bullets (-25% damage penalty)




The Upgrade Model

The Upgrade

Level X Mechanics-Together-Strong Shotgun

Upgrading a building will "level up" this weapon

Upon Weapon Level Up : Gain 4% faster firing and 4% faster reload

-45% damage penalty

10% slower base firing rate

10% slower base reload rate

Upgrading costs 25% more metal





The Tagger Model

The Tagger

Level X Easy-Spychecking Pistol

Alt Fire : Tag an enemy

Tagged enemies are marked for death, and glow through walls

Tagged Spies cannot cloak or disguise, and become instantly revealed if tagged

Tag automatically breaks after 8 seconds, or when another enemy is tagged

-50% damage penalty




The Orange Box Model

The Orange Box

Level X Defenders-Choice Backpack

Can build an additional Sentry gun

Your Teleporters and Dispensers cannot be upgraded

Cannot haul buildings

60% Sentry gun ammo penalty




The Backpack Beacon Model

The Backpack Beacon

Level X Range-Expanding Backpack

20% larger Sentry range

66% larger Dispenser range

33% faster Teleporter recharge rate

Buildings take 40% additional damage from Sappers




The Saddlebag Model

The Saddlebag

Level X Metal Backpack

+50% max metal

-15% move speed

+20% explosive damage vulnerability on wearer





The The Moving Man's Monkey Wrench Model

Man in Motion's Monkey Wrench

Level X Gotta-Move-That-Gear-Up Wrench

No move speed penalty when hauling buildings

Gain a short speed boost when you pick up a building

Building redeploy speed halved

-15% max building health




The Repairman Model

The Repairman

Level X Thankless-Job Wrench

Right-click a friendly building to consume 50 metal and double its efficiency for 4 seconds!

+66% faster repair rate

+50% bonus metal from pickups and dispensers

Cannot build your own buildings




The Refuse Re-User Model

Refuse Re-User

Level X You-Don't-Use-Your-Other-Weapons-Anyway Wrench

Press M3 in front of your Sentry to bring up your "Fusion" menu

Select either your Primary or Secondary to fuse it with your Sentry!

On Fusion : Sentry gains positive attributes based on the weapons sacrificed

On Fusion : Lose access of the sacrificed weapon slots until your Sentry is destroyed

-20% max Sentry health on Fusion, up to -40%




The Einstein-Rosen Energizer Model

The Einstein-Rosen Energizer

Level X Be-Everywhere-At-Once Wrench

Replaces all buildings with Smart Teleporters

Smart Teleporters are omni-directional, and warp you to whichever exit is most strategically viable

(Low ammo warps you to the nearest Dispenser or resupply, Medics are brought to injured allies, high-damage classes are brought to the front lines, ect.)

Near-instant build speed

Takes no damage from, but is still disabled by, Sappers

Only the "destination" Teleporter needs to recharge, removing it from the strategic calculation for a short time

Cannot be upgraded